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The more fun effects added, the better it gets. I like that alot.
It crashes after about 10 seconds,
I can confirm that it is working perfectly, and even better if using a menu alongside it to increase weapon range. The only issue is if you attach a ped to anything like an object, vehicle, etc. and apply alot of force to any of the items, then eventually itll cause the game to freeze and crash, so it seems to be ragdoll physics hitting an integer overflow probably, but everything else is fine :3
@zh0ul I will test it out when I have the chance. And from what I seen from other mods with LUA, some mentioned memory leaks, no clue if that was the issue from the older version or not, but it was just a thought is all.
I found a bug when using "day forward" option in the time settings.
I noticed that the 12th month has a bug that itll think that is the end of that time frame and the days keep counting up like now it says "Date is now: Sat 754.12.2014"
@Excillex Oh sweet Awesome! Well its nice to meet you. :3
@jeffsturm4nnn Thats awesome :D
I did notice some other mods that only could go up to 2147483647 and if it was increased more, itll turn to -2147483648 lol,
I love those types of bugs what you mentioned there :D
@jeffsturm4nnn Yeah it is funny xD makes the map itself glitch out for a short time which causes the objects, cars, peds and player to go thru the ground from time to time lol.
But It is impressive that it can handle 64 bit integer with no problem :D
I could put it back to a 32 bit integer (2147483647) and see how that will do :D
@Excillex Yes I am, and you are the first one on here to say something lol.
And aw man, You didnt have to delete it, but its your choice.
@jeffsturm4nnn The distance scaling Is maxed I believe, yeah.
https://www.youtube.com/watch?v=pf-DMF9SVNo This is to show it in better explanation too. So it is the weapons range which means when its maxed out, then I can reach anything even when they are right next to the despawn range lol