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@SkylineGTRFreak Nice job man.
One thing I noticed on this heli, as well as several others is that the gun will get stuck looking backwards. When you select it, it rotates backwards, and I can only shoot backwards. It doesn't follow the camera. As soon as I switch back, the turret will go back to facing forward. Any idea on a fix?
Damn. This is a brilliant idea. I love it!
I believe the grey lines represent no contacts. So if you switch to a different ped, go into the contact list, it will say you have no contacts, and show those lines.
Since there is no way to get the count of contacts you have, the iFruit add on set it to a high index, especially to leave some room for when your Social Club friends are online.
@Kinglee For some reason SPA doesn't work with the iFruit add on. It used to, but I think I'mNotMentaL removed that feature or accidentally broke it. You can however use this mod. I set it up so you access the SPA menu with this mod.
Make an xml file called SinglePlayerApartment, then paste this inside. NOTE: I changed the SPA menu to F14 to avoid a key conflict.
<?xml version="1.0" encoding="utf-8"?>
@Bob_74 All I'd say you would add to the ini is an option called Enable Keybound menu, plus the two keys to open it via keyboard, and the two buttons to open it with a controller.
We then configure it just like we would configure a menu for the contacts. It would be equivalent to one contact in this case. So just one menu with sub menus.
@Kinglee You got it. :)
@Bob_74 Well, essentially, you would have a menu which is bound to a key combo, or a controller input combo. No contact list on the phone. The menu would be just like the menu system you already have.
I have a few mods I want to use from this menu. I wanna make the menu function like an Interaction menu.
To me, it feels weird for my character to call someone in order to do something like sit down, or open up a vehicle door. Its also odd to call someone when I want to toggle the traction control on my vehicle.
I know it sounds a little counter intuitive to the purpose of this mod, but certain mods would be better suited in a no phone contact context. More of an Interaction Menu style context. You get what I mean?
@Razorwings18 Fantastic. I tried it out and I must say, this is definitely a game enhancer when combined with Realistic Driving.
A few things to keep in mind:
-Hide the traction control icon when the phone, radio wheel, or character wheel is brought up so it disappears with the speedometer.
-Unfortunately the comma is a key that is in use by the radio back function. This is by default in GTA V. I usually play with a controller so I never configured the keyboard keys. I am hoping that the No More Shortcuts developer makes a menu which can be toggled with a key press or a button combo. I'd like to use it like an Interaction Menu sorta like in Online, and I'm adding this one in there for sure.
Edit: I noticed that the icon shows up when in a non ground vehicle. Could you implement a fix? It should only work on cars and motorcycles.
@Bob_74 I like the idea of putting it into a phone contact. But would it be possible to add the ability to make a native menu?
So we can bind some things to the phone and other things to the menu? It would serve like an interaction menu. Also, we can configure the option so when we press it, it can close the menu, but other things will leave it open.
For example, if I bind a mod menu to this mods native menu, your menu will need to close. However, if it is something like the Open/Close vehicle doors mod, it would be better if it stayed open.
Also in this menu, it would be extremely cool if we can categorize things. For example, the Do Ped Stuff mod has several key combos. I'd love to be able to separate it out since that one has several keys to press.
I feel like some mods would work well in something sorta like the interaction menu. This is the concept I'm thinking of. So I'll need to have a controller input to it.
EDIT: Also, do you think it is possible for me to set my inputs to some non existent key This way I can clean up all of the inputs on the keyboard. Perhaps to something like some Chinese character or something that doesn't exist.
@Razorwings18 Absolutely amazing. Will this work with Realistic Driving? That mod would really benefit from something like this.