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@LuisGamer Euphoria stuff is not working now, disable .NET scripts that use Euphoria. If you don't know what scripts use Euphoria, try disabling one by one.
@Whats a Username? Sounds great. That would be worth making.
I've never played Need for Speed so I'll need research its drift bonus system though.
Finally velocity limit removal has come, which RPH has.
@AnimeMike You've never uploaded yet and I'll tell you, only moderators can disable comments.
This time a disaster is happening, where some memory patterns are outdated. Please wait for an additional update for v1.0.1290.1.
Unknown Modder told me CVehicle's size increased by 0x20 and CAutomobile's by 0x100 in 5mods discord. Will update the memory offsets in the vehicle class and check if other stuff directly related to memory works in the new version.
@Ryuzaki211 You don't have to do this. The xml file is for script developers.
Awesome, man! I don't care this is for RPH or feel sad at all, because I know what are the superior points of RPH compared to SHVDN.
Of course feel free to make SHVDN versions if something in SHVDN v3 attract you after v3 is available.
@Cyron43 As Railshot reported, the Hakuchou2 hash (in v2) was the same as the Vortex hash until I made this commit. https://github.com/crosire/scripthookvdotnet/commit/a6304e373ba8e61b53f8dc78f7ce042957aa742b
@Railshot I fixed Hakuchou2 hash (but note that this change doesn't affect old scripts, need to be compiled with the new dll again).
The RE7B model name are internally named LE7B btw. Crosire changed LE7B in VehicleHash in v3 to RE7B, though.
Not sure if crosire will change LE7B in v2, but changing enum values or names doesn't break compatibility for old scripts afaik.