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@REYMEXzone actually its just that 1 in there, third from the right.
I'm aware of it and I've tried it myself, but it can cause issues with NPC behavior as they're not used to having to actually keep the brake on to prevent their car from rolling off. Apart from that I don't know if the rest of the players would want that realism (myself, I dont mind).
By default I'm not adding the flag, but I plan on implementing a script that allows people to inject the flags they want into any handling in-game. Should provide people with choice.
@BenMcCall Thanks! And yeah, I have one done basically right now. I'll push an update later today.
@pfpvita Its the aptly named Sigma-Two. Its linked in the list of added cars, in the description.
That's because its been on good hands.
@AngryWolf https://pastebin.com/UxcskdSZ - here's a basic fix for it. Tell me if its good enough, I'll update the mod with it later on.
@ikt Yeah! I specially recommend trying out the Razor, Cara 4x4 and the Sigma-Two.
Thanks for the feedback! And, yeah, this issue could arise. I haven't really worked on the top speeds and power balance much. I'll look into it.
I would appreciate feedback on the handling, please.
I didn't do anything special, just installed them.
Remember, feedback will shape this mod, and it will also keep it alive. Please do report back incoherencies, bad handlings or suggestions!
Feedback on the handling appreciated! But not just the ones that feel shitty, also tell me which cars do feel proper to have a good reference to check back to.
@Quick_silvers Yeah, Vanilla and Vanillaworks Extended included. I may release a partial pack soon as the project is taking really long.
The liveries revive the entire thing awesomely.