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@supercush @SecretAgentt Hey, Sorry guys, I don't have GTAV installed right now, but to get the gate working, open the ymap in codewalker, click the entity/prop (the gate) and check Flag 32, save. door will now open. Also while in codewalker I would "create manifest" which I'm pretty sure is found under tools while browsing the objects in the yamp. Creating the manifest and dropping it in the same folder as your ymap will make help make sure all objects involved in the ymap spawn.
@ztrip0301 change the extension to xml. The original is for some reason mosley.xml.txt 😂
@ztrip0301 maybe try the old one? The newest download link is the compressed version.
@Quakex64 oof tbh I don't think you can with map editor, menyoo can, which is what i started the project with then moved to map editor, which messed the map up a lot, streaming menyoo maps usually causes objects to dissapear on fivem Including teleport blips. (Being the reason why I switched to map editor)
@Quakex64 I almost want to redo the garage and make it inside the original garage entrance rather then blocking the door to make it seem loke it never existed. Plenty of space inside the north side of the building.
@hurtig henning It was originally made for an RP server where the tp blimp wouldnt transfer to fivem. Actually did that for both doors an in and out, but removed after finding out it wouldnt transfer. For convience I will re-add the blimps and reupdate soon!
@hurtig henning Well said above, It was originally made for an RP server where the tp blimp wouldnt transfer to fivem. Originally actually did that for both doors an in and out, but after finding out it wouldnt transfer. For convience I will re-add the blimps and reupdate soon.
Any way to select multiple props? If no can it be added. All other than that 5*
@Asyr0n The only way that I know possible, is to use codewalker, however I just started using that program so I can't help you, only point you in the right direction. Codewalker is an external map editor (like the original san andreas map editor) it builds the map using gtav files in its own program and it allows you to move , resize or delete any world objects.(non props, like buildings, streets, or the even the ground)
@Asyr0n it was but with Map Editor, with somewhere over 30k object list. Thank You, I like to spend time I'm my builds to make sure everything matches up well without overlapping textures (causing texture glitches) like ive seen alot of creators do just to get the map out, and then they never release an update to fix. I will upload some interior photos today.