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@Van_Zandt LSPDFR 0.4 unloads traffic signs and lights so I guess this mod's not compatible with it.
@Van_Zandt OK. I removed 5 cargens in front of Davis City Hall, imported them via OpenIV, Codewalker does not show them anymore (if Mods map are loaded), but they still spawn ingame ...
@Van_Zandt Which file controls spawning police cars in front of Davis station? I'd like to change them to LSSD cruisers so it goes along with RDE.
@Bozza When there are 3+ law enforcement cars, dashboard dials disappear.
@Van_Zandt OK, that's good to know. Looking forward for the next version so I can play again. Because this issue makes the game ... well ... unplayable.
BTW, I like this, keep up good work.
I'm getting a little FPS drop with 0.35. 0.31 was just fine.
@Van_Zandt Suggestion: decreasing speed limit on R68 GOH-Harmony to 50 mph and in Harmony to 35 MPH
@Van_Zandt OK, but that 'traffic lights for route 13 mod', which you did and I still use works pretty well.
@Van_Zandt Do you plan to include traffic lights on route 13?
I've tried. Just to delete RDE entries, then replacing entries in RDE, nothing works. Although when I replaced RDE entries, rear lightbars showed up, but adding new siren entry 29 or replacind existing entry 7 in carcols caused game to crash ...
I give up. There's no way just to replace that truck.
So how I make these 2 add-on models to spawn before fire stations etc with appropriate jurisdiction?