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@FGTP Games You mean, the RPH console when you're in game ? By default, it's F4.
@simpathy So, the "mods" folder is in the right place but you don't have any of your add-on cars? Make sure there's both an "OpenIV.asi" and "dinput8.dll" in your game's folder. If not, install both ScriptHookV and OpenIV.asi (via OpenIV)
@JARVEZY @nithin_joseph The last version should fully support the Epic version. So, to use mods with the launcher (assuming you currently have an unmodded game), you simply have to create different profiles (using the + button), make the profile you want to mod active (with a right click or by launching the game with it) and mod it normally (by putting the mods in your game's folder), while making sure you don't replace the base game files (ie: when you mod RPF files, use a mods folder).
I hope I was clear enough :) I understand the launcher might not be as intuitive as I previously hoped, so I might make a video explaining how to use it someday (or if someone wants to beat me to it, be my guest lol)
@xcaps You can load it however you want. The crash is probably caused by an incompatible ScriptHookV / ScriptHookVDotNet script. You can either try to find the faulty script with a trial and error process, or simply use ScriptHookV instead of AsiSupport (since it's currently available afaik)
@gorgonut Thanks ! By default, the AsiSupport plugins loads all available ASI mods on startup. The only way to achieve what you want would be to disable this behavior (in the plugin's config), and to manually load the desired ASI mods using the LoadAsiPlugin command.
This process can be automated by putting the LoadAsiPlugin commands in the Startup.rphs file, right after the "LoadPlugin AsiSupport.dll"
@Ilikedonuts You can try to send me your log file next time you get a fatal error :)
@cargames275 I like to think it's pretty intuitive. Basically, each profile is a set of mods, and you can switch between different profiles. When switching profiles, the launcher moves mods to an external directory.
@fingersplinter Yeah if you modified the vanilla base, the launcher will be of no use. However it cannot detect the files have been altered, so it shouldn't crash because you modified the base files.
@miketheratguy Yeah no hard feelings don't worry, I'm just trying to understand how you were misled to try and prevent others from making the same mistake :). I think making the warning part longer will do the trick
@miketheratguy I thought the "Choosing "No" will delete them" part was enough :p. You want me to add the word "permanently" ?