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Just to say I haven't forgot this but I'm working on other projects and I'm quite busy IRL. But I will totally try to improve this mod :)
@nkjellman Well, I'm not planning on using another menu library. NativeUI is still actively maintained and as you said, the latest version improves performances.
To avoid reading from HDD during game time, the plugin starts by reading all the profiles and store them in memory.
The log file only write informations when needed (when a problem occur) so it shouldn't drop fps.
I will have to try some parts of the code to see what's impacting the performances, I already had in mind to use as less resources as possible so I don't really know what to improve atm.
@Dec04 Hi, sorry for the late answer, it is important to use @ so I get a notification for your message ;)
You should have a second log file "InputSimulator.log", what does it say?
Is "InputSimulator.asi" inside GTA V main folder?
@nkjellman Ok, I'll se what I can do
@thiagoandradevitoria This tool allows you to create profiles for NoMoreShortcut instead of writing them manualy.
The program let you chose where you want to store the files when you click "Generate the profile!".
There are wiki pages, why would I put a txt file on top of that?
@JAM102970 Oh, seeing your path, I think your png file might not be in the "scripts\NoMoreShortcuts" folder. The path to the png file is relative, so it needs to be in the same folder as the XML profile.
Update 1.0.3 (06/11/2018)
- Fixed a bug allowing you to add multiple banners, resulting in having no banner at all in the profile.
@JAM102970 Thank you! I really tried to make it as simple as possible and it was a bit of a headache :D
I tried and I guess I know what's going on with the banner.
In Profile Editor, you need to have the path of the banner in the textbox before generating the profile and as it is now, it is possible to still see the banner preview and have no text in the textbox (so the profile won't have a banner at all).
I'm uploading a fixed version of Profile Editor, tell me if it fixes your issue or not ^^
@nkjellman I'm using the latest release from Guad. Maybe you're talking about its SHVDN3 version? Since SHVDN3 isn't released yet, I prefer using SHVDN2 and compatible mods.
@Kinglee J'ai jeté un oeil mais je ne vois pas où ça peut se trouver.
L'IPL de l'intérieur est "prologue06_int" et il n'a pas de porte inclue de base.
La porte est surement une prop à activer/désactiver dans l'IPL. Tu peux faire ça avec la fonction EnableInteriorProp (hash 0x55E86AF2712B36A1). Regarde avec Map Info Tool si tu arrives à récupérer le nom de la prop que tu veux : https://fr.gta5-mods.com/tools/map-info-tool
@Pedge You're... You're actually right! I forgot to change the assembly version. The fixed version is uploading, thank you :)