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Impromptu Races 1.8c

Lataa
Eddlm

31.638

-- IMPORTANT --
This script greatly benefits from Faster AI Drivers's effects.
Consider installing that mod if you're going to try Impromptu Races to get the best experience.

Traffic variety mods would also be a good idea to install, so you have different cars to race against.
-------------------------------------------------

This script lets you race anyone in the GTA V world. You see a nice car you want to race against? Do a burnout near it and challenge its driver!

You will be able to decide the starting and finishing points, simply go to the starting point and wait for your opponent. If you have a waypoint set, that will be the finish line. If not, the game will pick a random place ahead.

The latest version includes bets! You can now make bets with the challenged driver! Depending on the vehicle you have and theirs, they can bet high, low or not at all. The AI actually gains the money bet! This can be useful if you want to take it back. You can either challenge them again and betting higher (they will have more money so they will allow higher bets) or, you know, you can just kill him.

Requirements:
Visual C++
ScriptHookV
ScriptHookVDotNet
NativeUI 1.5

Installation
Put "ImpromptuRaces.dll" and "impromptu_races.ini inside the Grand Theft Auto V/Scripts folder.

To start a race, do a burnout / honk near a vehicle.



------ "BUGS" ------
No matter how many times you challenge a driver, he will have money, due to the script giving them more money if they don't have enough to bet again.

------ CHANGELOG ------

1.8c
- Drastically improved Brake AI helper, the AI cars will now actually brake instead of magic stopping them.
- Improved AI Helpers in general, granting more general stability to the AI cars.

1.8b
- Fixed incompatiblity with Drift On Demand.

1.8
- Changed max betting to 2.000$ Only Supercars allow for this, lower tier cars have the bet capped to something lower.
- Added various AI helpers to make the races more fair.
- Added a Nitro ability for the NPCs, with some tweaks to allow them use it inteligently.
They will only use nitro if you have Realistic Nitro or TurboSystemV installed (auto-detected).
Show Full Description

Ensimmäinen lataamiskerta: sunnuntai 23. elokuuta 2015
Viimeksi ladattu: tiistai 6. syyskuuta 2016
Last Downloaded: 2 hours ago

All Versions

 1.8c (current)

31.638 latausta , 11 kt

429 kommenttia

  • Default

    @MrVibrating Yea I own 3D Vision and Occulus Rift.....I play it in 1440p 3D which is beautiful the car mods look amazing especially interiors at night lit up speedos.

    As for VR ehhhh....you have to use VorpX which isn't a good native experience.
    It looks like crap honestly
    Now VR in Assetto Corsa and Project Cars is amazing.

    lauantai 22. lokakuuta 2016
  • Default

    When I do a burnout and press W+S, impromptu races starts. The flag icon appears and it sets a car to races with me. Can I make the toggle to be only the horn, E?

    maanantai 24. lokakuuta 2016
  • Default

    @MrVibrating

    Did you ever go back to vanilla handling for the AI???

    maanantai 7. marraskuuta 2016
  • Default

    @rastakilla

    Did for a week or so - done what you suggested, added Killatomate's handling for the few cars i mostly use, to the vanilla handling meta.

    It's a good workaround, since OpenIV causes any and all entries the main handling.meta in mods/update.rpf to supercede any others anywhere - so you don't need to maintain separate handling.meta's for all the DLC vehicles, just paste your new entry into the main handling.meta and you can ignore the DLC files.. this is the technique Killatomate's using, so you only have to maintain the one single file.

    And it works a treat for Impromptu Races. I also installed the Community Races mod, deleted all the races that came with it and installed one called "the run", an epic 40-car race around the full map.. there's also a destruction derby race for the horse track that's good fun..

    So yeah, with vanilla handling for all the other cars, the AI make half-decent competitors. The "all peds / cars invincible" options in ENT help, too.

    Gone back to just using Killatomate's handling for now, though.. as getting into any car with R*'s Tonka physics is kind of a jarring immersion-breaker...

    If ENT can make all other cars except yours invincible, it's probably possible to set a flag that gives all AI cars super-traction, too. Then you could just toggle it on any time you want a challenge, and leave it off the rest of the time..

    Might make a request for this on the suggestions forum..

    tiistai 8. marraskuuta 2016
  • Default

    @MrVibrating Wow thanks I really needed that for peds/AI destroying thier cars and limping down the road.

    tiistai 8. marraskuuta 2016
  • Default

    don,t work

    maanantai 14. marraskuuta 2016
  • Default

    How do I get a scripts folder

    lauantai 26. marraskuuta 2016
  • Gtao40

    great mod, i like it !!

    can you make an option for race activate by burnouts OR honk ?
    i have your mod dragmeets too and i want to make burnouts there

    perjantai 16. joulukuuta 2016
  • Default

    @MrVibrating Looks like we now have a cool tool to mix handling lines.
    To race around wih different lines for ai races
    https://www.gta5-mods.com/tools/handling-mixer

    torstai 5. tammikuuta 2017
  • 82b15d 2npvagi4s4u

    dont work with new version

    sunnuntai 8. tammikuuta 2017
  • 7135da gimp avatar

    @Eddlm
    Still having blast with this mod, I have no idea how you did this, but when I enable cops, sometimes they randomly chase either me or opponent, incredibly realistic and awesome!

    As a small request, I don't know if it's possible but can you make cars that we race against gain max performance upgrades automatically? I'm currently solving it by racing with vehicle one class lower than opponent (thus I lose pretty often, and that's cool), but would be better to race in the same category and be able to race with my max upgraded supercars at last =)

    sunnuntai 8. tammikuuta 2017
  • D21c6a growing stronger
    Eddlm

    @Forrest Gimp I could, yeah. It's old so I don't know when I'm going to come back to update it, though. Meanwhile, maybe https://www.gta5-mods.com/scripts/dlc-vehicles-spawn-on-traffic could be of help finding good cars to race against.

    sunnuntai 8. tammikuuta 2017
  • 7135da gimp avatar

    @Eddlm
    Actually I have tested it and it needs a quite few fixes yet, so I'll wait, but recently I have came across Southern San Andreas Exotic Traffic mod. By tweaking popgroups.ymt I'll be able to spawn more cars where I need them (like supercars on highway). For the time being, it will work out quite well I think.
    Anyway, thanks for suggestion and response.

    tiistai 10. tammikuuta 2017
  • Default

    you can update ai for smart and hard. custom map race any and i can chose point start & and map???? you can???

    perjantai 27. tammikuuta 2017
  • 9a5c8d clipx1233

    @Eddlm Sad, dead mod? Doesn't work anymore?

    lauantai 22. huhtikuuta 2017
  • Default

    i drop the files in my scripts folder but it doesnt work when i go into the game and honk help please

    keskiviikko 17. toukokuuta 2017
  • Default

    CANT GET IT TO WORK HELP PLEASE I PUT IT IN SCRIPTS FOLDER I MADE THEN START GAME AND HONK NOTHING WORKS

    keskiviikko 17. toukokuuta 2017
  • Default

    @EDDIM HELP PLEASE AWESOME MOD I WOULD REALLY LIKE TO USE

    keskiviikko 17. toukokuuta 2017
  • Default

    got it working! its nativue ui 1.5 not 1.7!

    keskiviikko 17. toukokuuta 2017
  • Default

    how to download native ui 1.5 rather then 1.7

    4 päivää sitten
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