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Gang and Turf Mod 1.3.16

Lataa
lucasvinbr

81.240

This mod requires the following to work properly:
Script Hook V
Script Hook V Dot Net (tested with v2.10.9)
Native UI (tested with v1.9)

Also, Script Hook V Dot Net requires the following:
.NET Framework ≥ 4.5.2
Visual C++ Redistributable for Visual Studio 2013 x64

This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.

Installation:
Drag the scripts folder and the gangModData folder into your GTAV folder.
If you are using Bilago's mod manager,
create a folder for this mod inside the "GTAV Mods" folder
and then extract the scripts folder into the one you've just created.
The GangModData folder must still be put inside the GTAV folder,
or else data won't be saved properly.
When updating from a previous version, don't overwrite your "gangModData" folder, or else you'll lose your saved data!

Default basic Controls:
B - Open mod options/gang options and upgrades menu
Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
N - Check current zone name and ownership
Shift + N - Open zone controls menu
Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
Aim at friendly vehicle + H - Make the vehicle back you up (come to you and drop passengers if you're on foot; escort you if you're inside a vehicle)
Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
Spacebar (when controlling a member that has been killed) - Take control of nearest member

Controls are configurable ingame.

Reported/known Incompatibilities (if you find out a new one, or notice that one of the mods cited here are no longer having compatibility issues, please report!)
-''Real | RAGE Weapons and Damage Enhancer'': reported by Thumblesteen, causes member deaths during wars to not affect reinforcement counts.
-"Vitality": Vitality is a pretty awesome mod that affects max health and regeneration; however, that conflicts with the way gang member mind control is implemented, making it possible to get "wasted" while controlling a member (which shouldn't happen without Vitality). If you don't use this mod's member mind control feature, you shouldn't have any problem using Vitality.

More information on how to use this mod here.

Want to see Families, Ballas, Vagos and the other "lore-friendly" gangs? Check out Renlou's Gangs file!

This mod is open source on GitHub. Contributions are welcome!

Special Thanks:
Eddlm, for the vehicle flags forum thread, which helped a lot when making gang cars a bit less crazy haha
Zixum, for making neat tweaks to the mod!
sover9, for adding more zones to TurfZoneData!
Leon Van Loon, for donating!
Everyone that has downloaded and/or commented here

Changelog:

1.3.16
-Fixes for issues when running the mod for the first time/without a ModOptions file/with an invalid ModOptions file

1.3.15
-member group recruitment fix

1.3.14
-pressing H while aiming at a vehicle that no longer has a blip should add all member passengers to your group
-Driver/passenger AI tweaks
-fix for saving wiped out gangs
-better handling for "player is flying" situations
-Eddlm's "GenerateSpawnPos" is now used in a specific situation

1.3.13
-Warzones' "zone" is now visible
-Some fixes for reported issues
-Some Gang AI tweaks (they should attack more often... maybe too often haha)
-Some new weapons added to the default buyables list
-New menu options:
-"Force enemy spawn point replacement",
-"Toggle display of member blips"


1.3.12
-switched some "interval between..." options to use miliseconds instead of ticks
-changes in member AI (letting the game take care of most of it now)
-changes in driver AI (got some great info from Eddlm's vehicle flags thread and Lively World project. Thanks a lot!)
-autosaving in configurable intervals instead of every time something changes
-some mod options have been changed or removed: minGangAITicksBetweenBattlesWithSameGang, for example, was replaced by minMsTimeBetweenAttacksOnPlayerTurf
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Ensimmäinen lataamiskerta: lauantai 19. maaliskuuta 2016
Viimeksi ladattu: 5 päivää sitten
Last Downloaded: Minuutti sitten

All Versions

 1.3.16 (current)

744 latausta , 71 kt
5 päivää sitten

 1.3.15

2.200 latausta , 71 kt
lauantai 30. maaliskuuta 2019

 1.3.14

555 latausta , 71 kt
torstai 28. maaliskuuta 2019

 1.3.13

1.482 latausta , 70 kt
maanantai 18. maaliskuuta 2019

 1.3.12

14.443 latausta , 68 kt
maanantai 9. heinäkuuta 2018

 1.3.11

4.071 latausta , 63 kt
lauantai 26. toukokuuta 2018

 1.3.10

380 latausta , 63 kt
torstai 24. toukokuuta 2018

 1.3.9

9.065 latausta , 62 kt
keskiviikko 24. tammikuuta 2018

 1.3.8

1.340 latausta , 62 kt
sunnuntai 14. tammikuuta 2018

 1.3.7

1.451 latausta , 62 kt
torstai 4. tammikuuta 2018

 1.3.6

502 latausta , 62 kt
tiistai 2. tammikuuta 2018

 1.3.5

1.790 latausta , 60 kt
torstai 21. joulukuuta 2017

 1.3.4

6.293 latausta , 59 kt
lauantai 9. syyskuuta 2017

 1.3.3

4.247 latausta , 58 kt
tiistai 11. heinäkuuta 2017

 1.3.2

1.777 latausta , 57 kt
maanantai 26. kesäkuuta 2017

 1.3.1

30.908 latausta , 54 kt
lauantai 19. maaliskuuta 2016

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