Dialogue System 1.2



Red Dead Redemption 2/Bully/GTA San Andreas Ped Interaction

Place DialogueSystem.dll into your "scripts" folder. You will need the latest versions of ScriptHookV and ScriptHookVDotNet.

This mod overhauls the dialogue interaction system between the player and NPCs. No longer will there be one randomized "talk to nearby ped" button, but there is now two! You can talk to EVERY single ped in the game and talk to them how you like. When you look at a pedestrian and press the talk button (E or right-dpad by default), you are now able to "Greet" or "Antagonize" them. Greeting them will allow you to have conversations and antagonizing them will insult them to the point where they might want to fight you. You can also "Defuse" situations and attempt to apologize which sometimes might not work. Each NPC you talk to has their own emotion/attitude that determines the outcome of the conversation. They will also remember you. Inspired by the new dialogue system in Red Dead Redemption 2, and older Rockstar Games titles such as Bully and Grand Theft Auto: San Andreas, where you could react positively or negatively by pressing two buttons such as the Y and N keys.

- Initial Release

- Fixed an issue where pedestrians using a scenario would stop when talking to them

- Added a blip to the current dialogue pedestrian
- Updated the dialogue targetting system to the default "talk to nearby pedestrian" key/button to avoid the game's targetting/action mode/etc conflicts
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Ensimmäinen lataamiskerta: sunnuntai 14. lokakuuta 2018
Viimeksi ladattu: keskiviikko 26. joulukuuta 2018
Last Downloaded: 44 minuuttia sitten

All Versions

 1.2 (current)

8.181 latausta , 8 kt
keskiviikko 26. joulukuuta 2018


800 latausta , 7 kt
maanantai 17. joulukuuta 2018


3.527 latausta , 7 kt
sunnuntai 14. lokakuuta 2018

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